Odds and seat prices

In short
With no boosts, every seat in a Get Hot Drop lot of N players has a 1 in N chance to win it. A seat costs the product's fair price plus 30%, divided by the seats. Boosts cost extra and raise your chance for one round only.
By lot size
More seats make each one cheaper and each chance smaller. Pick a size.
10 seats, one of them yours
- One seat
- Chance to win
- 170
coins - 1 in 10
- paid once
- 10%, with no boosts
Players by round
The seats against the price
coins
coinsTogether the seats cost 401 coins more than the phone.
15 seats, one of them yours
- One seat
- Chance to win
- 115
coins - 1 in 15
- paid once
- 6.7%, with no boosts
Players by round
The seats against the price
coins
coinsTogether the seats cost 426 coins more than the phone.
20 seats, one of them yours
- One seat
- Chance to win
- 85
coins - 1 in 20
- paid once
- 5%, with no boosts
Players by round
The seats against the price
coins
coinsTogether the seats cost 401 coins more than the phone.
30 seats, one of them yours
- One seat
- Chance to win
- 60
coins - 1 in 30
- paid once
- 3.3%, with no boosts
Players by round
The seats against the price
coins
coinsTogether the seats cost 501 coins more than the phone.
50 seats, one of them yours
- One seat
- Chance to win
- 35
coins - 1 in 50
- paid once
- 2%, with no boosts
Players by round
The seats against the price
coins
coinsTogether the seats cost 451 coins more than the phone.
A seat is the fair price × 1.3 ÷ seats, rounded up to the next 5 coins (to the next coin for products under 300). The difference between the seats and the product pays for delivery and for running the service. If you want the product itself, buying it costs less.


Round by round
A plain seat in a full 30-seat lot for the 1,299-coin phone. Each bar is your chance in that round.
- Round 130 players38% to get through
With a ×2 slice: 43%, for 3
coins - Round 2~11 players47% to get through
With a ×2 slice: 57%, for 12
coins - Final~5 players20% to win
With a ×2 slice: 43%, for 119
coins
A plain seatA bigger slice: ×2 is twice the share of the wheel
In a cut round the wheel stops under a window, and every player whose slice touches it goes through, at least 2 of them. How many depends on where the wheel stops, so the player counts after round 1 are estimates (~). In the final the wheel picks one slice, and your chance is your slice's share of the wheel.
What boosts change
A boost makes your slice of the wheel bigger for one round. It is optional and guarantees nothing.
A boost moves a cut round little, because the window matters more than the slice, and the final a lot. Other players' boosts make your share smaller, so your chance isn't final until the spin. The lot page shows it live, and what a boost would do to it before you pay.
Coins spent on boosts are not returned, whether you get through or not. A player who boosts in every round can spend more on boosts than on the seat. How boosts are priced.